Vampire/Fae Interaction
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Vampire/Fae Interaction
After constant exposure over a week:
The Fae must roll to resist Banality: Stam + Glamour, diff 11 - Vamp's Humanity (if multiple vampires, the lowest Humanity)
The vampire must roll to see if they gain Humanity: Perc + Empathy, diff 11 – Glamour (If multiple Fae, the lowest Glamour)
There are benefits and consequences to all of this interaction. (Consider a relatively low Humanity vampire suddenly feeling more conscious of terrible acts they have committed).
Vampires Tasting Fae Blood:
Fae blood has a singular effect on vampires: it makes them feel alive for one hour per blood point ingested. This can be a blissful experience, or it can be terrifying.
When a vampire tastes Fae blood, they must roll to resist addiction: WP, diff 8
If you succeed, you lower the diff for every success, the next time you drink (going no lower than diff 6, and must roll every time)
A fail means you stay at the diff 8 next time.
A botch means the difficulty increases for each level botched (obviously going no higher than 10) and you gain a derangement related to Fae Blood (obsession, compulsion, addiction or phobia likely, depending on the blood and it’s effects).
The Fae must roll to resist Banality: Stam + Glamour, diff 11 - Vamp's Humanity (if multiple vampires, the lowest Humanity)
The vampire must roll to see if they gain Humanity: Perc + Empathy, diff 11 – Glamour (If multiple Fae, the lowest Glamour)
There are benefits and consequences to all of this interaction. (Consider a relatively low Humanity vampire suddenly feeling more conscious of terrible acts they have committed).
Vampires Tasting Fae Blood:
Fae blood has a singular effect on vampires: it makes them feel alive for one hour per blood point ingested. This can be a blissful experience, or it can be terrifying.
When a vampire tastes Fae blood, they must roll to resist addiction: WP, diff 8
If you succeed, you lower the diff for every success, the next time you drink (going no lower than diff 6, and must roll every time)
A fail means you stay at the diff 8 next time.
A botch means the difficulty increases for each level botched (obviously going no higher than 10) and you gain a derangement related to Fae Blood (obsession, compulsion, addiction or phobia likely, depending on the blood and it’s effects).
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